IRC=Injury Risk Category

  • Injury Risk:

    The likelihood a player will sustain an injury based on many factors that are included in the
    Inside Injuries algorithm (injury history, games played, age, etc). A player’s injury risk is
    calculated on a scale of 0-100% (0% is best).

  • Categories:


    0 – 13%


    13.1 – 24%


    24.1 – 100%

  • Body Part-Specific IRC:

    The likelihood a player will injure a specific body part that has previously been injured.

HPF=Health Performance Factor

  • This number helps you understand the question of “Is this player 100%?”. It will help you determine
    how healthy a player is on a scale of 0-100% (100% is best). The percentage is calculated based on
    the frequency and severity of their injury/injuries, as well as several additional factors.

  • Categories:


    1- 40%

    Below Avg

    40.1 – 65%

    Above avg

    65.1 – 80%


    80.1 – 100%

Inside Injuries Injury Severity Description:

  • Soft Tissue: bruise, cut, laceration, no internal damage
  • Grade 1: a minor strain or tweak, sprain with minimal damage, tendonitis
  • Grade 2: a more serious strain or sprain that may include a slight tear, cracked rib, cartilage tear
  • Grade 3: some fractures, more serious ligament damage that may include partial tear
  • Grade 4: complete muscle tear, serious bone fractures, dislocation, torn ligament

Inside Injuries Concussion Severity Description:

  • Soft Tissue: superficial head trauma, soft tissue laceration, cut
  • Grade 1: no loss of consciousness, but some type of post traumatic confusion or amnesia lasting less than 20 minutes
  • Grade 2: loss of consciousness less than 5 minutes, and/or confusion or amnesia lasting longer than 20 minutes
  • Grade 3: loss of consciousness greater than 5 minutes

Basic definitions of common medical terms:

  • Arthroscopic surgery: a minimally invasive surgical procedure that repairs damage within the body
  • Concussion: an injury to the brain that can result in many symptoms including loss of consciousness, confusion, sensitivity to light and noise
  • Dislocation: a blow to the joint where the bones of the joint are displaced out of the joint
  • Fracture: a break to a bone in the body
  • Hyperextension: knee extends beyond normal range of motion, hurting ligaments or causing bruising
  • Ligament: connective tissue between bones or cartilage that holds a joint together
  • Sprain: an injury to ligament in joints
  • Strain: an injury to muscles or tendons
  • Subluxation: misalignment of two bones within a joint
  • Tendonitis: inflammation of a tendon (attaches muscle to bone)

Most common sports injuries:

  • Ankle sprain
  • Concussion
  • Hamstring/Groin strain
  • Hand or finger fracture
  • Knee sprain
  • Rib fracture
  • Shoulder dislocation or subluxation
  • Tear or partial tear of knee ligaments- anterior cruciate ligament (ACL), medial collateral ligament (MCL), posterior cruciate ligament (PCL), lateral collateral ligament (LCL)- or meniscus
  • Tendonitis
  • Torn Achilles tendon
  • Torn labrum or rotator cuff in shoulder
  • Torn UCL (ulnar collateral ligament) (MLB)

Medical Scans:

  • CT Scan (Computerized Tomography): imaging exam that uses radiation in slices to create a cross-sectional picture, which can assess damage to bones, blood vessels and soft tissues inside the body (especially internal injuries)
  • MRI (Magnetic Resonance Imaging): uses a magnetic field and electromagnetic waves to form an image of organs or tissue within the body, used to detect muscle strains and ligament damage
  • X-ray: a type of radiation often used to detect fractures to bones within the body

Since 2014 our algorithm has analyzed


data points


injuries with